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The Museum Learning
Collaborative: Phase 2
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November 1998
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Gaea Leinhardt & Kevin Crowley
Use these buttons to view the sections that comprise
the full version of the research plan:
The Problem
We stated in our original proposal that we view museums
as among our preeminent institutions for learning. They are places in
which our society gathers and preserves visible records of social, scientific,
and artistic accomplishments; in which it supports scholarship that deepens
and extends knowledge; and to which people of all ages turn to extend
their understanding of history and society, to expand their cultural horizons,
or to explore scientific phenomena. Yet we know less than we should about
how learning actually occurs in museums.
After a year and a half of serious work on the issue
of learning in museums we have refined our understanding of the issues
that must be addressed if we are to advance research on exactly how learning
is affected by museum experiences. As with all scientific endeavors, clarifying
the problems and sharpening the questions are the principal ways in which
we can make progress. We noted the central problem of the lack of theoretical
coherence in extant museum learning research and we proposed that using
sociocultural theory would be advantageous. Our reading of the literature,
our participation at museum conferences, and our own museum learning research
suggests that there are four specific problems in the field that arise
from this lack of theoretical coherence: 1) the learning-definition problem,
2) the univariate problem, 3) the museum-diversity problem, and 4) the
quantitative/qualitative problem. Our design for research will address
these problems in a manner that is informed by sociocultural theory.
First, while there are numerous studies (we have over
2,000 in our literature base) in which learning is examined in the museum
context, these studies tend to have unique, idiosyncratic, and often implicit
definitions of learning. These definitions range from lists of facts retained
or recognized (Anderson & Lucas, 1997: Balling & Falk, 1980; Boggs,
1977; Gottfried, 1980; Koran, Lehman, Shafer, & Koran, 1983; Stronck,
1983) to experiencing a great rush of "ah ha," and from emotional
reminiscences (Falk & Dierking, 1990, 1992, 1997; McManus, 1993a;
Stevenson, 1991) to time-on-task indices (Alt, 1979; Bitgood & Patterson,
1993b; Cone & Kendall, 1978; Falk, 1982, 1983b; Sandifer, 1997; Serrell,
1995, 1997). It is natural that in an emerging field such as museum learning,
there should be a rich variety of different meanings assigned to the notion
of learning. However, it is critical that, regardless of the meaning of
learning assumed, meaning should be public and theoretically supported
rather than implicit and ad hoc. This public accountability in defining
learning opens the field to a healthy dialogue. The opening encourages
the use of dynamic rather than static definitions. Static definitions
of learning have tended to come from fields other than museum learning
research without sufficient consideration for how the unique social contexts
and institutional affordances of museums might transform meanings of learning.
We want to be particularly clear here--we are not advocating major debates
over what constitutes learning. Rather, we are arguing for accountability
and for attention to whatever definition is used in any particular study.
A second problem is one we call the univariate problem.
What we mean by this is the tendency to associate a particular indicator
of learning such as recognition of ideas, terms, or items with a single
factor such as age, presence of signs, or time spent at the exhibit. In
truth, the museum experience is multivariate; that is, for each museum
experience there are multiple influences and multiple outcomes. Most museum
researchers would agree with this statement at the conceptual level, but
at the pragmatic and analytic level, there have been few studies that
could directly describe museum learning beyond univariate terms. This
is not a necessary state of affairs. There exist analytic procedures for
capturing at least some of the richness of the multiple levels of experience
and relating them systematically to rich theoretically defensible definitions
of learning. We do not wish to be critical of those studies whose purpose
was to ask single, well focussed, pointed questions in the service of
evaluation; rather we wish to point to the limitations of such approaches
when the purpose is to understand the meaning and nature of learning.
A third problem is one of museum diversity and the
corresponding difficulty of generalizing findings from one kind of museum
to another. Our research has indicated that the overwhelming body of work
has been conducted in science and children's museums. While there is a
rich tradition of research in natural history and art museums, it is a
much smaller corpus. There is very little research that spans museum types.
To some extent this is natural and appropriate since it can be argued
that the differences between museum types are epistemologically grounded
and so profound that they preclude attempting to work across them. In
fact, to do so would violate the museum's cultural intention. That is,
while many very different organizations are technically labeled "museums,"
this category is formed arbitrarily based more on economic and political
reasons than on reasons of inherent cultural meaning. However, we believe
that we can conduct parallel studies in different museum settings in ways
that honor the distinctions among different museum types while generating
some level of comparability across them.
Fourth, there is the problem of a tension between
rich, conceptually grounded qualitative studies that inform us about a
single institution, a single population, or a single experience and more
generalizable quantitative studies that inform us about more than one
situation yet tend to be more superficial. As is true in all the social
sciences, it is important to make use of both quantitative and qualitative
methodologies so that we avoid the extremes of having convincing and rich
knowledge about a completely unique situation or having convincing but
trivial information about many situations. Unfortunately, many seem to
feel this is an either/or choice--it is not. We believe we have a system
of designs that will take good advantage of the more detailed and valid
information that can be obtained from qualitative studies and then use
that information to inform the dimensions and measures in a comprehensive
quantitative study.
Pragmatic Approach
Theory highlights the questions and issues worthy
of exploration, spotlights what is central in the research findings, and
provides an integrating frame for a series of independent studies. In
Phase we go beyond that initial set of assumptions to argue for a single,
large, integrative study. The single integrative study that we are proposing
will make use of the three theoretical themes from our previous work by
transforming them into measurable dimensions in a model of learning. Of
course, one problem with conducting a large comprehensive study is that
unless one measures dimensions that are theoretically grounded and meaningful
with respect to previous museum research, there is the risk of obtaining
technically correct but conceptually uninteresting findings. To insure
that the measures we use for each dimension in the model capture theoretically
essential elements of sociocultural theory, we propose a series of validation
studies. Thus, the large integrative study will build upon a systematic
set of validation studies through which ideas, systems of measurement,
and techniques can be tried out and revised. These studies, conducted
in the first 18 months of the three-year Phase cooperative agreement,
will incorporate prior visitor studies findings and culminate in the creation
of accurate and general measures. At the same time, these validation studies
will contribute to the larger picture of learning in museums. Thus, our
pragmatic strategy is to build towards a single unified study to be conducted
during last 18 month of the agreement.
Defining Learning as Conversational Elaboration.
The first step in constructing a unified coherent study of learning is
to define learning in a way that is consistent both with the values and
intentions of museums and with the understandings we can gain from sociocultural
theory. In order to study learning, how it occurs, and what actually
develops, we need an operational definition. In the field of education,
for example, learning can be considered as knowledge acquisition, conceptual
change, or meaning-making; but until those concepts are each operationalized
by defined and measurable ideas and terms, we have no idea how to interpret
a particular study or finding. For our pragmatic and operational definition
of learning in museums we have chosen conversational elaboration.
We focus on conversational elaboration because it
is a naturally occurring and meaningful process and product of the museum
experience. By conversation we mean a particular kind of talk that occurs
within a group (and also in the sense of within an individual) both during
and surrounding a museum visit. This kind of talk focuses on the meaning
and experiential nature of the museum but excludes planning and management
discussions. Conversation is important because, as Harrison White has
indicated, it is a reflection of the "inter-twining of the social
with cultural processes." (White, 1995 p.1). Sociocultural theorists
such as Rogoff (1990) and Wertsch (1997) have emphasized that this intertwining
is the primary activity through which knowledge is co-constructed and
through which new knowledge is appropriated, both across and within generational
boundaries. In addition, although the museum experience can be formal,
it is most often used as a time for recreation and informal learning.
Conversation is a natural process and consequence of an enjoyable, shared
experience between people visiting as a group. Finally, just as cultural
history can be intertwined with social activity, so can personal history;
thus conversations are one of the primary means through which past experience
is incorporated into current activity, and current experiences are carried
forward to shape future activity.
Our interest in conversational elaboration stems from
the expectations that the kinds of conversations about a particular phenomenon
(e.g., waves, glass and steel, impressionism, puppets, medicinal herbs,
nocturnal animals) that occur before a museum visit would be more impoverished
and less detailed than after such a visit. Specifically, we assume that
during and after viewing or participating in an exhibit, a coherent
conversational group (CCG) would expand upon the particular elements
about which they conversed (i.e., they would refer to more items); would
include greater detail, in an analytic sense, about their observations
and experiences; would connect or synthesize one element more extensively
to other elements both in and outside the exhibit; and would increase
the level of explanation of phenomena that they share amongst themselves.
Conversation, of course, is much more than these four components of listing,
analyzing, synthesizing, and explaining. Conversation includes emotive
sharing, group solidification moves, rehearsal for group development,
and the development of social roles. However, we believe that the conversational
elements that we have identified will be sufficiently powerful that they
can encompass other features while at the same time allowing us to scale
the conversations accurately enough to permit comparisons across museum
settings.
There is a premise in the literature that conversations
contribute to learning, with position pieces that call for efforts to
promote conversation in museums (e.g., Leichter, Hensel, & Larsen,
1989; Sakofs, 1984) and research that targets certain aspects of conversation.
Museum research that has focused on conversations has tended to emphasize
the amount of talk as a simple indicator of learning or has attempted
to classify types of talk in fairly broad terms (e.g., content-based versus
management, questioning versus explanatory, technical versus interpretive)
without building a solid link between the kind of talk and the kind of
learning process that is supports (e.g., Diamond, Smith, & Bond, 1988;
Flanders & Flanders, 1976; Rosenfeld & Terkel, 1982). Some studies
have traced conversations in non-museum settings (e.g., Callanan &
Oaks, 1992) while others have considered only a single, narrow category
of museum conversation, such as "text-echo" in label reading
(McManus, 1989). A notable exception is the recent work conducted by the
Philadelphia/Camden Informal Science Education Collaborative (PISEC),
where researchers identified three levels of learning exhibited by visitor
groups and found these learning levels to be associated with specific
categories of verbal behavior that significantly discriminated between
levels (Borun, Chambers, & Cleghorn, 1996). One category of conversation
(Comment/Explain), however, proved to be so large both in its scope and
in its actual number of instances that it seemed to beg for further examination
into the kinds of variation that surely must reside within it. More detailed
analysis of items assigned to this category should reveal differences
in a host of features (such as depth, complexity, elaboration, specificity,
connections to prior knowledge, and links to other exhibits in the museum)
that would tell us more about how explanatory conversation functions in
museum settings to support learning.
Outside the museum world, researchers in education
and psychology have concerned themselves with analyzing discourse in order
to understand how such discourse supports learning (e.g., Burton, 1981;
Cazden, 1986; Cobb & Yackel, 1996; Forman, 1992) and psychologists
have begun to investigate the structure of reasoning in dyadic or group
conversations as opposed to traditional analyses of reasoning in individuals
(e.g., Grice, 1989; Salmon & Zeitz, 1995; van Eemeren, Grootendorst,
& Kruiger, 1987; Walton, 1992). We use the research on discourse and
conversation in and out of museums as a springboard from which to launch
our own series of investigations.
Comprehensive Study
The research that we are proposing considers conversational
elaboration to be one type of social learning that occurs in museums and
thus our question becomes:
How does conversation as a socially mediating
activity act both as a process and as an outcome of museum learning
experiences?
For the purposes of designing a large integrative
study of museum learning, we need to establish a theoretical model that
will withstand rigorous empirical assessment while encompassing the essential
qualitative elements that deeper research indicates are critical to learning
in museums. The model we propose considers conversational elaboration
as the simultaneous consequence of the following three dimensions: the
sense of identity shared by a cohesive conversational group (CCG) visiting
the museum, the explanatory engagement of the group while visiting, and
the structure of the museum learning environment in terms of the mediating
explanatory support that it offers to the group. We can express this unified
model of museum learning as a general regression equation:
Conversational Elaboration = Identity + Explanatory
Engagement + Learning Environment
The comprehensive study we propose will allow a systematic
investigation of how the three dimensions simultaneously influence conversational
elaboration during and after museum visits. Each dimension in this model
is in turn made up of a system of measures of the dimension. The study
will investigate the ways in which the relations among dimensions vary
across six types of museums and among different kinds CCGs.
While the linear regression model proposed above assumes
that all of the specified variables are independent and additive, other
analytic models permit us to specify more complex relations between the
dimensions. For example, as shown in the figure below, we can express
the dimensions in terms of a structural equation model (Goldberger &
Duncan, 1973).
In this structural equation model, museum learning
is seen as a direct consequence of the explanatory engagement of the visiting
group. Explanatory engagement, in turn, is seen as a consequence of the
other two dimensions: the identity of the visiting group and the learning
environment. Further, museum learning is seen as being affected by the
identity of the group, independent of what the group does or says while
visiting the museum. The dotted line represents a possible direct relation
between the learning environment and museum learning, independent of what
the group does or says while visiting the museum. We will explore the
implications of both linear regression and structural equation models
further in the methodology section.
We propose to conduct such a comprehensive study.
In order to develop theoretically grounded and valid measures for the
comprehensive study we will conduct a series of validation studies. Each
of these studies will be publishable in their own right but together they
will form the building blocks for measures, sampling procedures, and logistical
support systems for the comprehensive study. This comprehensive study
will allow a systematic investigation of how all the dimensions simultaneously
influence conversational elaboration during and after museum visits. Each
dimension will itself be made up of multiple measures of the domain. The
comprehensive study will also investigate the ways in which the relations
among dimensions vary across six types of museums and among different
kinds CCGs.
Identity. The first construct
in our model is identity. Identity is reflective of motivation
and interest as well as prior knowledge relevant to the
content of museum exhibitions. Identity is the filter through which museum
experiences are interpreted and it influences future museum participation.
The identity dimension emphasizes inter- and intra- personal histories
and relationships. This dimension of the model concerns the ways that
people see themselves as learners of history, art, or science and the
ways in which their interests and knowledge about those areas are expressed.
How and what cohesive groups learn in museums will depend in part on their
motivations (why, in their own minds, they have come there), their expectations,
and their interests or enduring propensities to engage with a topic (Hood,
1989; Salmi, 1993).
Identity is made up of the specific and general experiences
and knowledge of the group. For example, if a family were to visit the
Heinz Pittsburgh Regional History Center's glass exhibit ("Glass:
Shattering Notions"), it would be significant to their learning if
one of their relatives had worked in the Pittsburgh Plate Glass factories,
if a family member blew glass as a hobby, or if someone in the family
cared a lot about the history of stained glass. We would consider these
kinds of personal knowledge and family history to be local and specific
as contrasted to the general knowledge people have about industrialization
in Pittsburgh at the beginning of the century or the general experience
of frequent visits to museums. Family identity, then, is made up of a
collection of specific life events and experiences that are shared and
molded into a sense of shared family consciousness. This sense of family
identity is bounded by what is unique about that group in contrast to
other groups and what is common within the group (Levine, 1998). This
sense of identity also forms the groups' local expectations, purposes,
and intentions (Hayward & Brydon-Miller, 1984; Jensen, 1994; Leichter,
Hensel, & Larsen, 1989).
Previous visitor studies research has explored different
aspects of the identity dimension. Draper (1984) found that visitors who
came to the museum as part of a recognizable social group enjoyed a richer
experience and had a greater potential for learning than did solitary
visitors. Korn (1988, 1995) and Tilden (1977) note the importance of visitor
expectations in framing experiences in particular museum settings. Likewise,
Doering and Pekarik (1996), Falk and Dierking (1992), and Falk, Moussouri,
and Coulson (1998) have shown that how people see themselves and what
they expect to experience affects the experience and perhaps their learning.
Similarly, Hein (1998b), Roschell (1995), and Allen (1997), echoing longstanding
findings from education, have emphasized the role of prior content knowledge
in museum learning. Visitors' interest in a given topic will also affect
the depth and richness of their experience (Morrissey, 1991). These variables
of identity, motivation, interest, expectation, and prior knowledge are
not unrelated, even though the research has sometimes treated them as
though they were. For example, in the hypothetical visiting family described
above, prior knowledge is a consequence of having worked in a glass factory
or of having collected different glass objects, but those experiences
are also the source of the family's sense of itself and of its interest
in going to see a glass exhibit. Our task, then is to develop a system
of measures of identity that reflect the group's prior knowledge and values.
Explanatory Engagement. In the initial MLC proposal,
we put forward the theme of interpretation, meaning, and
explanation as processes and products of social interaction in
museums. The theme reflected the issue of dialectics between curator,
institution, viewer, and viewers, acknowledging that meaning is inherently
social. In the comprehensive model proposed here, we transform this theme
into the dimension of explanatory engagement among members of the CCG.
The dimension is revealed through the parts of conversations where CCGs
describe exhibits in terms of detailed content, build connections across
exhibits, and explore the relationship of the exhibit to previous experiences
or anticipated future experiences. This dimension is a place where we
intend to tap into ongoing conversation and where we expect conversation
to reveal how the process of museum learning unfolds or transpires.
Explanatory Engagement refers to conversation and
actions where CCGs connect directly to the exhibit content with or without
reference to any mediating devices that may be provided by the museum.
Visitors can make meaning from the exhibits themselves directly. For example,
the signage in the Mister Roger's Neighborhood traveling exhibit (developed
by the Pittsburgh Children's Museum) is frequently directed toward parents,
encouraging them to notice and appreciate the skills and talents of their
developing children. However, it is altogether reasonable for a family
to interact with the objects at each site, talk about the content in deep
and meaningful ways, yet not attend to the signs or the explicit agenda.
The dimension of explanatory engagement reflects the activity that the
CCG brings to each exhibit in terms of language and actions.
Explanatory engagement is a dimension of the model
that directly captures what people do during museum visits. Visitor studies
and evaluation research have tended to treat this aspect in terms of time
spent in various behaviors (Cone & Kendall, 1978; Falk, 1991; Serrell,
1995, 1997). It is logical that if a group or individual spends time doing
something they will learn more than if they do not spend time doing it--but
what constitutes time well spent and how do groups actively appropriate
meanings in the museum? In the comprehensive model we will analyze what
people say and do in ecologically valid and connected ways. That is, we
will build a dimension that reflects the content of behavior not just
the structure of these behaviors.
Learning Environment. The Learning Environment
dimension articulates the interrelations between groups and the deliberate
mediating devices employed by the museum to support visitor learning about
exhibits. This dimension addresses the ways in which the explicit forms
of texts, images, models, and activities serve as mediators and affordances
for learning (Harvey, 1995; Schauble & Bartlett, 1997). These affordances
would include, for example, the use of different signage strategies such
as question-posing (Bitgood & Patterson, 1993; Litwak, 1996), differing
roles for docents (Birney, 1988; Flanders & Flanders, 1976; Gilman,
1923; Martinello, Cook & Wiskemann, 1983; Stronck, 1983), the utilization
of actors (Alderson & Low, 1996; Alexander, 1979), or the contrast
of audio-tours to static audio presentation (Hitzemann, Mellish, &
Oberlander, 1997; Screven, 1975), and other devices that explicitly pose
questions, provide explanations, or portray curatorial premises to the
visitors. This dimension would also include the degree to which the museum
makes explicitly available information from "behind the wall"
(Silverman, 1993), thus opening up the debates and controversies within
a field (such as the debates aired in the Museum of the American Indian).
How visitors make use of this support and connect with controversies as
they appropriate the meanings into their ongoing conversations defines
this learning environment dimension.
The distinction between explanatory engagement and
learning environments is to some extent rooted in debates about how constructivism
and didactics play out in museum learning (Bitgood, 1997; Hein, 1998a).
A traditional constructivist approach suggests that the important aspects
of meaning-making arise from the interaction of visitors' prior knowledge
with the content of a particular exhibit (Gelman, Massey, & McManus,
1991; Griffin & Symington, 1997; Hein, 1995, 1998b; Hilke, 1988; Jensen,
1994; Silverman, 1995). An alternative view is that the process of negotiating
and appropriating meaning is a result of an explicit or implicit dialogue
with the artifacts and the curatorial premises (Bitgood, 1990, 1993; Bitgood
& Patterson, 1993; Bitgood, Patterson, & Benefield, 1988; Bitgood,
Pierce, Nichols, & Patterson, 1987; Screven, 1974, 1975, 1976; Shettel,
1973). We believe that both approaches have elements of truth. Thus, by
creating these two dimensions, we are able to advance these conversations
within the museum community.
Methods and Analysis
Phase 2 culminates in the conducting of a comprehensive
study of museum learning. The study will permit a test of the simultaneous
impact of the three dimensions on museum learning as estimated by conversational
elaboration. As we describe here, the study includes multiple kinds of
visiting groups at six kinds of museums.
Sampling and Population. We will maximize flexibility
of analysis by constructing a sample that systematically draws on three
populations within each museum type. The population types are visiting
family groups, organized peer groups, and a random sample of visitors
that are reflective of the normal demographics for each particular museum.
Sampling in this way will permit us to answer questions about how families,
in particular, learn in the different types of museums; how organized
groups of children or adults learn in the different types of museums;
or, finally, how the "typical" visiting group to each museum
learns.
At a minimum we will draw a sample of 30 CCGs for
each museum type, for a minimum sample size in the comprehensive study
of 180 CCG units. This sample will be large enough so that we can both
answer questions about how particular museum types affect learning. For
example, museum types can be collapsed so that data for all interactive
museums are combined providing a sample size of between 60 CCGs (Children's
museums and Science museums) and 90 CCGs (including other interactive
museums such as Natural History). This will require field data collection
of at least 15-20 days per museum, for a total of at least 90-120 person
days of field data collection. We will collect data in a balanced fashion
across days of the week and times of the day.
The procedure for constructing the three CCG populations
for each museum is as follows. For each museum type we will randomly sample
family groupings (using a table of random numbers) until we have 10 that
have completed all critical events. As described below, the critical events
involve orienting conversations with researchers, unobtrusive videotaped
data collection during the visit, and interviews that support conversational
elaboration at the conclusion of the visit. Because we expect that some
CCGs who initially agree to participate may, during their visit, decide
not to go to the relevant exhibits or not to participate in the concluding
discussion, we will need to oversample.
Within each museum, the second sample will consist
of organized visiting groups. We will sample 10 units of organized visiting
groups (where the specific group targeted is no larger than 5 to 8--although
the entire organized group may be much larger). By organized visiting
groups we are referring to school groups, student teacher groups, elder
groups, and common interest groups such as garden clubs. Because such
groups often make advanced arrangements with the museum, we will recruit
by randomly sampling from the reservation list and obtaining appropriate
advanced permission where necessary. In all other respects, the procedures
will be the same.
Since social configurations of people in the normal
visiting population differ from museum type to museum type, it is important
to also randomly sample from the total visitor population. For example,
in an art museum single visitors, groups of adults, and organized elder
groups are more common than groups of families with young children, while
the opposite may be true of a children's museum. In order to be valid
for the purposes of the museum type itself, we will also construct a 10
CCG representative sample that reflects the base visiting rates of different
groups. Thus, the representative sample could include individuals, family
groups, or peer groups. We will employ appropriate methods to ensure that
the sample accurately reflects typical demographics for each museum type.
Procedures for selecting exhibits
and developing research protocols. In each
museum we will identify a particular set of target exhibits around which
we will conduct our study. In order to obtain appropriate information
with respect to the learning environments dimension, we will need to select
exhibits about which there is a record of the curatorial and design decisions
and intentions. We will also work with each museum to select exhibits
that they think are important and most directly embody their museum philosophies.
Developing the specific set of target exhibits is one of the primary functions
of the validation studies.
There will be at least three moments when researchers
collect videotaped data from each CCG in the comprehensive study. First,
we will conduct an initial conversation in which we obtain permission,
explain the procedure, obtain identity information which might include
prior knowledge and purposes for the visit, and engage the CCG in a supported
pre-visit conversation focusing on content relevant to the particular
target exhibits. Second, we will monitor the spontaneous conversations
and actions of the CCGs while engaged with the target exhibits. Third,
we will support the final conversation in which we tap the extent of their
conversational elaboration. For some groups, such as families, we may
also conduct a fourth follow-up telephone interview.
Because we are sensitive to issues of priming and
of interfering with the natural activities of the CCGs, we will need to
explore the consequence of different levels of explicitness in the researchers'
interaction with the CCGs. The particular procedure we adopt will reflect
the findings of a series of validation studies where different procedures
are piloted with different populations of visitors in different locations.
For example, one technique for the final conversation might be to invite
visiting groups to the museum cafe and simply ask them to engage in an
undirected discussion of the visit. Another technique might be to interrupt
the visit as soon as the CCG has disengaged from the last target exhibit
in order to conduct a semi-structured prompted conversation, something
closer to a semi-structured interview. The validation studies are necessary
because, although these and other techniques may have been employed in
previous visitor studies research, the complexity and size of the comprehensive
study requires that we systematically compare the advantages and disadvantages
of various approaches with respect to the depth and completeness of conversational
elaboration.
Each moment of data collection will be videotaped.
Videotapes will be segmented, combined, copied, transcribed, and coded.
We expect that direct processing of the data for each CCG unit will take
approximately 20 hours, excluding data collection time, coding scheme
development time, and analysis time. This represents, for the comprehensive
study alone, about 4000 person hours of direct processing for the 180
CCGs.
Analyses. Based on the visitor
studies literature, the evaluation literature, and learning theory in
general, we expect that each of the three dimensions in the model will
correlate positively with increased learning in the form of conversational
elaboration. Thus, if we had a perfect measure of each of the three dimensions,
we would see a positive regression coefficient for each dimension with
museum learning. However, as we pointed out previously, this may not reflect
the complex nature of learning in museums.
The regression logic (both linear and structural equation)
will allow us an overarching structure to simultaneously identify the
direct, indirect, and interactive effects of a number of important factors
on museum learning. The logic will allow us to directly test for interactions
between factors that have often been considered independently. We will
be able to look for interactions between some subset of factors that will
directly test the conditions under which particular types of museum intervention
support particular types of learning.
After the raw data has been coded and used to construct
values for each CCG unit on each dimension, we will carry out two sets
of analyses: simple linear regressions and structural equation analyses.
For the linear regression we will run an analysis of all CCG's (180-200)
across all museum types (6). This will indicate which dimensions in the
model contribute significantly to learning. Second, we will run separate
analyses for each of the three population types (families, organized groups,
and random visitors). This set of analyses will help us to understand
whether the pattern of "what matters" is different for different
populations. For example, identity issues may be especially important
for organized groups but not for families. Third, we will run separate
analyses for each of three museum types ( interactive, collection, and
living). This will help us understand whether different aspects of the
model matter more than others depending on the museum type. For example,
it may be that interactivity and group accessibility are very important
in science and children's museums but of less importance in art museums.
We will follow a parallel procedure for the structural equation models.
The structural equation model, remember, allows us to ask how the dimensions
relate to each other, not just to the outcomes.
In building the systems of measures for each dimension
we will face many technical and conceptual challenges. For example, should
the separate measures within a dimension be weighted or summed with unit
values? If weighted, should that be determined using factor analytic techniques
or by arbitrary assignment? We will make decisions about these and other
issues by planning to address them in our validation studies and by employing
Exploratory Data Analysis techniques (Tukey, 1977; Leinhardt &
Leinhardt, 1980) to carefully inspect the data records for each CCG Unit.
This represents a prodigious amount of work but the
final corpus of data will be an enormous resource in and of itself. We
will be able to conduct many secondary analyses on it. We will be able
to re-analyze video taped behaviors, interviews, and the impact of background
histories on the efficacy of targeted exhibits. In addition, if it is
of interest, we will be able to make available the entire transcribed,
coded, and indexed corpus as a publicly usable data set that other museum
researchers could use.
Validation Studies
The validation studies should be seen as a set of
problem solving, goal directed, qualitative studies that will support
the comprehensive study. The underlying strategy is to use the validation
studies to gather an extremely rich set of information on a small set
of groups so that we can understand what we are specifically losing when
we use a more restricted type of measurement or of coding. Each construct
in the model poses particular problems that we need to address before
we start the major study. For each construct we will conduct several studies
and each study is likely to inform more than one construct, however, we
give the flavor of the activity below. In addition we will prepare two
or three separate stand alone literature reviews. Each review will be
targeted to a particular audience and answer a particular question.
We envision conducting validation studies that will
inform us about conversational elaboration and about each dimension in
the model. A central question that we need to answer about conversational
elaboration is how well spontaneous conversation in a museum and conversation
in response to a variety of prompts reflect what a family or other group
actually thinks, knows, and feels. We need to find a way to get "underneath"
the limited verbal behavior in public places so that we can connect observed
behavior to general characteristics of the particular group. To do that,
we will conduct an ethnographic study of 2-4 families over the next 12
months. Each family will be "followed" as they visit several
different museums. We will also "follow" the family into their
homes and observe their behaviors as they interact in other conversational
and recreational settings. This will allow us to understand their conversational
history, the specific goals and agendas they have in multiple situations,
and to see them interacting with a variety of museum situations. We will
also "measure" them in these settings. That is, we will try
out a variety of more intrusive and impersonal measures. By comparing
what we know to be the real and more likely situation for the family with
the one we "see" when we interview or video tape them we can
understand our own measurement shortcomings and correct them. In a measurement
sense, we will have two quite different estimates of the family's "true"
score (Holland & Rubin, 1982).
Another question that we would need to answer is exactly
how well a group-based conversation connects to the individual understandings
of each member. Theory suggests that the conversations can potentially
go well beyond any one member's understanding (Matusov & Rogoff, 1995;
Vygotsky, 1978), but this has not been verified in the museum context.
For example, one way to investigate this would be to use an organized
group of teachers and obtain estimates of the individual knowledge of
the teachers about a topic before and after a visit to a museum such as
the Birmingham Civil Rights Institute. We can obtain individual knowledge
by having teachers draft lesson plans, construct web diagrams of their
own design that reflect important topics of the civil rights era both
before and after the visit, and answer a series of question about what
they expect to see in such a museum. We can also prompt them to have particular
kinds of conversations before and after their visit. The analysis of the
recording of these conversations can then be compared to the estimates
obtained at the individual level. Such study will allow us to consider
both the effectiveness of prompted conversations and the ways in which
conversations capture, expand upon, or distort personal knowledge.
Our collection of validation studies will not only
help us to understand the nuances of each construct more deeply, it will
also allow us to address technical issues. For example, we need to know
exactly how disruptive a pre-interview is to normal behavior in the museum.
Having a pre-interview is very helpful because we can clearly delineate
what has been learned. However, if the pre-interview drastically changes
behaviors as CCGs go through the museum, it will produce invalid results
with respect to "typical" museum activity. Our validation studies
will provide control conditions that will help us understand the extent
of such problems. Similarly, the validation studies will provide information
about baseline rates of verbal behavior. This is essential because, although
prior museum research has provided estimates of time spent in museum activity,
it has not provided us with similar baseline information about conversation
and conversational content.
Summary
As a result of this work we will understand museum
learning in the following way. We will have developed conversational elaboration
as one meaningful estimate of museum learning: one that exists as a phenomenon
before visits, one that exists as a process during visits, and one that
is enriched by the visit and continues on after the visit is finished.
We will have obtained general quantitative findings that directly address
the question of how conversational elaboration is influenced by the three
dimensions, the six museum types, and multiple types of visiting groups.
We will have constructed qualitative research and literature reviews that
provide a strong conceptual basis for relating specific findings to the
extant research literatures in sociocultural theory, visitor studies,
and the learning sciences. In addition, we will have contributed to the
ongoing development of novel, stable, and disseminatable methodologies
for conceptualizing, collecting, and analyzing conversations as a process
and outcome of learning in the context of museum visits.
We believe that our approach successfully addresses
the four problems that we posed at the beginning of the proposal. We have
addressed the learning definition problem by suggesting that the social
act of conversation be placed at the center of our investigation of learning
in a museum. We have addressed the univariate problem by proposing a multivariate
system in which the three sociocultural themes are developed into measured
dimensions of learning. We have addressed the museum diversity problem
by choosing a cross cutting process of learning, conversation and by designing
a system of analyses that will permit us to directly ask the question
of how similar or dissimilar the dimensions of learning are in different
museums. We have addressed the quantitative/qualitative problem by using
qualitative studies to ensure the validity and interpretability of our
quantitative research.
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